ARK: Survival Evolved. We had all the hairstyles available to us before and they are purely cosmetic, why they have locked them behind unrealistic walls is beyond. The admin cheat command, along with this item's GFI code can be used to spawn yourself Viking Hairstyle Unlock in Ark: Survival Evolved. Copy the command below by clicking the 'Copy' button. Paste this command into your Ark game or server admin console to.

There are a few situations, in which an adminstrator is forced to cheat on his own server. Some examples: repairing something destroyed by a bug, recover items, track down misbehaving users or just testing the server. This is a list of commands, which can be used to cheat in the game. You need to enter them using an usb keyboard or the on screen keyboard in the PS4 console window.

You can also download a handy sheet for printing from THIS page

CommandTargetParametersDescription and examples
EnableCheats <Password>SelfPasswordServer administrator password
SetCheatPlayer true|falseSelftrue to enable, false to disableEnable cheat commands that affect the current player, mounted dinosaurs and the game world
setcheatplayer true
AddExperience <HowMuch> <FromTribeShare> <PreventSharingWithTribe>SelfHowMuchAmount to addAdds the specified number of experience points to the player (or the currently mounted dinosaur if the player is mounted)
FromTribeShareApply as if experience came from tribe.To give another player experience, use the GiveExpToPlayer command.
PreventSharingWithTribe1: player only
0: share with tribe
AllowPlayerToJoinNoCheck <SteamID>SteamIDPlayer to whitelistAdds the player specified by the their Integer encoded Steam ID to the server’s whitelist.
AutoCycle <Duration>Duration
BanPlayer <PlayerSteamName>PlayerSteamNamePlayer to banAdd the specified player to the server’s banned list.
Broadcast <MessageText>MessageTextMessage to broadcastBroadcast a message to all players on the server.
ChangeSize <SizeMult>SelfSizeMultSize multiplierChanges the current player’s size. Your player character’s model will only stretch or squash so far however, and if made too big will seem to float and bob up and down during different animations (too small and you’ll sink through the ground). You will not become any slower or faster. Set back to 1 to go back to your normal size.
ClearPlayerInventory <PlayerID> <ClearInventory> <ClearSlotItems> <ClearEquippedItems>PlayerIDPlayer’s in-game UE4 IDClears the specified player’s inventory, equipped items, and/or slot items.
ClearInventoryClear player’s inventory?
ClearSlotItemsClear player’s slot items?
ClearEquippedItemsClear player’s equipped items (armor)?
ClearTutorialsSelfNoneResets all tutorials on your client (make them so that they will re-appear without being forced).
DebugStructuresSelfNoneToggles the display of debug information on structures when you look at them, including the structure’s class name and entity ID. You can use the class name in other commands.
DestroyAll <type>typeType to destroyDestroys all creatures of the specified type.
DestroyAllEnemiesNoneDestroys all non-player creatures on the map, including tamed creatures. This does not prevent new ones from spawning as usual.
DestroyMyTargetTargetNoneInstantly destroys the creature or structure in the current player’s crosshairs, without leaving any corpse.
To kill an entity and leave a corpse, use the Kill command.
DestroyStructuresNoneDestroys all structures owned by all players on the map.
DestroyWildDinosNoneDestroys all untamed creatures on the map. Useful for helping newly-released creatures to spawn.
DisableSpectatorSelfNonequits spectatormode (as the character is killed when enable spectating, the respawn menu is displayed)
DisallowPlayerToJoinNoCheck <SteamID>SteamIDPlayer to removeRemoves the specified player from the server’s whitelist.
DoExitNoneShuts down the server as soon as possible.
DoRestartLevelNone
DoTameTargetNoneTames the targeted creature if the creature is capable of being tamed, activating all triggers as if the player had tamed the creature normally (sound effect, dossier entry, gives experience, etc)
EnemyInvisible true|falseSelftrue to be ignored, false for normal behaviorWhen enabled, all creatures on the map will ignore the current player, even when attacked.
ExecSetSleeping true|falseSelftrue to put to sleep, false to wake upPuts the current player character to sleep or wakes them up.
FlySelfNoneActivates “fly mode”, permitting the player character to move freely in any direction without physics or gravity being applied. Use the walk command to disable the mode.
ForceTameTargetNoneImmediately tames the dinosaur under the player’s crosshairs. Dinosaurs tamed with this command can be ridden even when no saddle is equipped.
ForcePlayerToJoinTargetTribe <PlayerID>TargetPlayerIDPlayer’s in-game UE4 IDForces the player specified by their in-game UE4 ID to the tribe that the target entity or structure of the current player belongs to. Known to have problems if there are currently no longer members in the tribe, but this may be fixed in the future.
ForcePlayerToJoinTribe <PlayerID> <TribeName>PlayerIDPlayer’s in-game UE4 IDForces the player specified by their in-game UE4 ID to the tribe specified by it’s name. Known to have problems if there are currently no longer members in the tribe, but this may be fixed in the future.
TribeNameTribe’s Name
ForceTribes <PlayerName1> <PlayerName2>PlayerName1
PlayerName2
NewTribeName
GameCommand <TheCommand>TheCommandCommandRuns a game-mode specific command / trigger. For example, to start the game in the SoTF mod game mode, run:
GetChatNoneReturns the latest chat buffer (the same amount that the clients see).
GhostSelfNoneToggles “ghost mode”, permitting the player character to pass freely through objects in the world that normally block movement, including the terrain itself. Use the walk command to disable the mode.
GiveAllStructureTargetNoneGives the current player ownership of all the targeted structure and all structures connected to it recursively.
GiveColors <Quantity>SelfQuantityItem quantityGives you quantity of each dye in the game. In vanilla Ark, this equates to only 2.6 weight units per set.
GiveEngramsSelfNoneUnlocks all crafting recipes for the player character. No longer crashes your game! But may lag a little. (The crash was caused by some hidden crazy broken duplicate engrams, which has been fixed- hopefully).
GiveExpToPlayer <PlayerID> <HowMuch> <FromTribeShare> <PreventSharingWithTribe>PlayerIDPlayer’s in-game UE4 IDGives the specified player the specified amount of experience points.
HowMuchAmount to giveTo easily give yourself experience, use the AddExperience command.
FromTribeShareApply as if experience came from tribe.
PreventSharingWithTribe1: player only
0: share with tribe
GiveItem <BlueprintPath> <Quantity> <Quality> <ForceBlueprint>SelfBlueprintPathThe blueprint path of the item to give.Adds the specified item to the player’s inventory (or its blueprint) in the specified quantity and with the specified quality.
QuantityNumber of items to addTo specify items by their item number, use GiveItemNum.
QualityQuality of added itemsTo give items to another player, use GiveItemToPlayer.
ForceBlueprinttrue to add the item’s blueprint, false to add the item
GiveItemNum <ItemID> <Quantity> <Quality> <ForceBlueprint>SelfItemNumItem ID to addAdds the specified item to the player’s inventory (or its blueprint) in the specified quantity and with the specified quality.
QuantityNumber of items to addTo specify items by their blueprint path, use GiveItem.
QualityQuality of added itemsTo give items to another player, use GiveItemNumToPlayer.
ForceBlueprinttrue to add the item’s blueprint, false to add the item
GiveItemToPlayer <PlayerID> <BlueprintPath> <Quantity> <Quality> <ForceBlueprint>PlayerIDPlayerID to give the item to.Adds the specified item to the player’s inventory (or its blueprint) in the specified quantity and with the specified quality.
BlueprintPathThe blueprint path of the item to give.To specify items by their item number, use GiveItemNumToPlayer.
QuantityNumber of items to addTo give items to yourself, use GiveItemNum.
QualityQuality of added items
ForceBlueprinttrue to add the item’s blueprint, false to add the item
GiveItemNumToPlayer <PlayerID> <ItemID> <Quantity> <Quality> <ForceBlueprint>PlayerIDPlayerID to give the item to.Adds the specified item to the player’s inventory (or its blueprint) in the specified quantity and with the specified quality.
ItemNumItem ID to addTo specify items by their blueprint path, use GiveItemToPlayer.
QuantityNumber of items to addTo give items to yourself, use GiveItemNum.
QualityQuality of added items
ForceBlueprinttrue to add the item’s blueprint, false to add the item
GiveResourcesSelfNoneAdd 50 units of each resource in the game to the player’s inventory. In vanilla Ark, this equates to 300+ units of weight, so you will probably be encumbered. (200 of which comes from Metal Ore, Metal Ingots, Obsidian, and Crystal)
GiveSlotItem <BlueprintPath> <SlotNum> <Quantity>SelfBlueprintPathItem’s blueprint path.Adds the item specified by it’s blueprint path into one of your item slots. If the item does not support stacking, items after the first will be dumped into your inventory. Specifying an invalid slot id will dump all the item(s) into your inventory. Item quality will always be 0 and you cannot request adding a blueprint.
SlotNumInventory slot number. (0-9)To specify items by their item ID, use the GiveSlotItemNum command.
QuantityNumber of items to add
GiveSlotItemNum <ItemNum> <SlotNum> <Quantity>SelfItemNumItem ID to add.Adds the item specified by it’s item id into one of your item slots. If the item does not support stacking, items after the first will be dumped into your inventory. Specifying an invalid slot id will dump all the item(s) into your inventory. Item quality will always be 0 and you cannot request adding a blueprint.
SlotNumInventory slot number. (0-9)To specify items by their blueprint path, use the GiveSlotItem command.
QuantityNumber of items to add
GiveToMeTargetNoneChanges the owner of the targeted entity (structure or dino) to the current player. However, note that this command does not actually tame dinos – their inventory will not be accessible and they will not be rideable unless they were already tamed by another player or you use one of the dino taming commands afterwards.
GodSelfNoneToggles “god mode”, making the player invulnerable to damage from attacks, explosions or from falling. This does not prevent player character death by drowning (infinitestats must be enabled to prevent this). Repeat the command to disable the mode.
To specifically enable or disable god mode, use the SetGodMode command.
HideTutorial <TutorialIndex>SelfTutorialIndexTutorial indexHides the tutorial specified by it’s tutorial index. See the ShowTutorial command description for a list of tutorial ids.
HurtMe <Amount>SelfAmountDamage to dealDamages the player character.
InfiniteStatsSelfNoneGives the player character infinite food, water, stamina, carrying capacity and keeps Torpor at zero. Repeat the command to disable its effects.
KickPlayer <steam_id>steam_idPlayer to kick[1]Forcibly disconnect the specified player from the server.
KillTargetNoneInstantly kills the targeted structure or dinosaur, leaving behind a corpse.
To kill an entity without leaving behind a corpse, use the DestroyMyTarget command.
KillPlayer <PlayerID>PlayerIDPlayer’s in-game UE4 ID.Kills the specified player.
ListPlayersNoneList all connected players and their SteamIDs.
MakeTribeAdminSelfNonePromotes you to an admin of the tribe you’re currently a member of.
MakeTribeFounderSelfNoneMakes you the founder of the tribe you’re currently a member of.
OnToggleInGameMenuSelfNoneOpens or closes the in-game menu (when you hit the escape key).
To specifically show the in-game menu, use the ShowInGameMenu command.
OpenMap <MapName>MapNameMap’s NameLoads the map specified by it’s name. (not sure if a file path is accepted)
OpenMap TheIsland
PlayersOnlyNoneStops all creature movement in the game world and halts crafting. Players can still move normally. Repeat the command to disable its effects.
PrintColorsNonePrints the Color IDs.
RemoveTribeAdminNone
RenamePlayer “<PlayerName>” <NewName>PlayerNamePlayer’s current name.Renames the player specified by their in-game string name.
NewNameNew name for player.
RenameTribe <TribeName> <NewName>TribeNameTribe’s current name.Renames the tribe specified by it’s string name.
NewNameNew name for Tribe.
ReportLeastSpawnManagersNone
ReportSpawnManagersNone
RequestSpectator <Password>SelfPasswordSpectator password.Requests spectator mode on servers where there is a spectator password. The password given must match the server’s “SpectatorPassword”.
SaveWorldNoneForces the server to save the game world to disk in its current state. In single-player mode, the game saves this information locally.
ScriptCommand <CommandString>CommandStringCommand string.Runs a game mode specific command / script. These can be implemented by mod authors. Currently, there are no official game modes that use custom scripts.
ServerChat <MessageText>MessageTextMessageSends a chat message to all currently connected players.
ServerChatTo <SteamID> <MessageText>SteamIDPlayer’s SteamIDSends a direct chat message to the player specified by their int64 encoded steam id.
MessageTextMessage
ServerChatToPlayer <PlayerName> <MessageText>PlayerNamePlayer’s In-game name.Sends a direct chat message to the player specified by their in-game player name.
MessageTextMessage
SetBabyAge <AgeValue>AgeValueValue to set age to.Sets the age (0.01 to 1) of the target baby dino.
SetGlobalPause <IsPaused>IsPausedPause game?Pauses _EVERYTHING_ game related.
SetGodMode <Enable>SelfEnableEnable god mode?Enables or disables god mode for the current player.
To simply toggle between god mode states, use the UE command God.
SetGraphicsQuality <Quality>SelfQualityGraphics quality.Sets your client’s graphics quality. Note that Ark claims the quality parameter is actually an Int32, but it does accept decimals (so I called it a float, not sure if that’s correct). This command is a general command that affects many different graphics settings, all of which will be set to the new value (rounding if necessary). This command does not change the quality to the graphics presets, which are generally much better to use. The table below lists the approximate corresponding graphics qualities.
<0Low
1Medium
2High
>3Epic
SetMessageOfTheDay <Message>MessageMessage to useSets the server’s “message of the day”, displayed to players when they connect to it.
SetTargetDinoColor <ColorRegion> ColorIDTargetColorRegionColor RegionSets the dino you target to specified color/s. Example: cheat SetTargetDinoColor 0 0.
ColorIDColor ID.
SetTargetPlayerBodyVal <BodyValIndex> <BodyVal>TargetBodyValIndexWill fill in later…
BodyVal
SetTargetPlayerColorVal <ColorValIndex> <ColorVal>TargetColorValIndexWill fill in later…
ColorValColor ID
SetPlayerPos <x> <y> <z>Selfx, y, zCoordinates to useMoves the player character’s to the specified position instantly.
SetTimeOfDay <Hour>:<Minute>[:<Second>]HourSets the game world’s time of day to the specified time.
Minute
Second
ShowInGameMenuSelfNoneDisplays the in-game menu (when you hit the escape key).
ShowMessageOfTheDaySelfNoneDisplays the message of the day.
ShowTutorial <TutorialIndex> <ForceDisplay>SelfTutorialIndexTutorial index.Displays the tutorial specified by it’s tutorial ID. Tutorials are localized messages coded into the game that are displayed in the same area as the message of the day that shows new users hints about the game. These tutorials disappear after some time, just like the message of the day. Currently there are only two tutorials:
ForceDisplayTrue = show tutorial even if you’ve already seen it.0Blank
1Your first day.
Slomo <SpeedMult>SpeedMultSpeed multiplierSets the game speed multiplier. Change back to 1 to set back to normal.
SpawnActor <BlueprintPath> <SpawnDistance> <SpawnYOffset> <ZOffset>SelfBlueprintPathBlueprint pathSpawns the entity specified by it’s blueprint path.
SpawnDistance
SpawnYOffset
ZOffset
SpawnActorSpread <BlueprintPath> <SpawnDistance> <SpawnYOffset> <ZOffset> <NumberActors> <SpreadAmount>SelfBlueprintPathBlueprint pathSpawns a number of entities in the specified area.
SpawnDistance
SpawnYOffset
ZOffset
NumberActorsNumber of the specified entities to spawn.
SpreadAmount
SpawnDino <BlueprintPath> <SpawnDistance> <SpawnYOffset> <ZOffset> <DinoLevel>SelfBlueprintPathBlueprint pathSpawns a leveled dino specified by it’s blueprint path.
SpawnDistance
SpawnYOffset
ZOffset
DinoLevelDino level
SuicideSelfNoneKills yourself. Does the same thing as hurting yourself (see HurtMe command) for your current health, so it will not work if you are invincible. Was originally part of the game when it came out, but it was removed in a later patch. Since then it was re-added (it’s easier to type than the HurtMe command).
Summon <type>SelftypeSpawn a creature of the specified type in front of the player character.
TeleportSelfNoneMoves the player character forward in the direction the player is facing until the character collides with an object or the terrain. If the player wouldn’t hit the terrian or an object, they are teleported to 0,0 instead.
TeleportPlayerIDToMe <PlayerID>SelfPlayerIDPlayer’s in-game id.Teleports the player specified by their in-game ID to the current player.
To teleport yourself to the other player, use the TeleportToPlayer command.
To specify a player to teleport by their player name, use the TeleportPlayerNameToMe command.
TeleportPlayerNameToMe <PlayerName>SelfPlayerNamePlayer’s in-game name.Teleports the player specified by their name to the current player.
To specify a player to teleport by their in-game id, use the TeleportPlayerIDToMe command.
TeleportToPlayer <PlayerID>SelfPlayerIDPlayer’s in-game id.Teleports the current player to the player specified by their in-game ID.
To teleport the other player to yourself, use the TeleportPlayerIDToMe command.
TestSteamRefreshItemsNone
ToggleInfiniteAmmoSelfNoneProvides unlimited ammunition for all of the player character’s weapons. Repeat the command to disable its effects.
Unban <player>playerPlayer to unbanRemove the specified player from the server’s banned list.
admincheat Unban Bob
WalkSelfNoneDeactivates “fly mode” (activated by the fly command). Physics and gravity will be applied to the player character normally.
Stat <Command>SelfCommandSee Stat Commands.Enables an on-screen display showing various debug information. See Stat Commands for a list of stat commands available in Ark.
Stat fps
ShowMyAdminManagerSelfNoneOpens the admin manager GUI, which gives you easy access to a number of useful admin things. It shows your player’s current position, some useful server info, key server configurations, a list of currently logged in players, a list of banned players, a list of whitelisted players, allows you to modify the MoTD, and shows you a list of a good amount (but not all) admin commands.
If you select a player in the connected player’s list, you can easily copy their UE4 player ID (a 10 digit number) into a command’s parameters for commands that require a player ID. Supposedly you should also be able to copy their Int64 encoded Steam ID for commands that require it, but it seems to be broken at the moment. Use the ListPlayers command or grep the server’s save files to get a player’s Int64 encoded Steam ID. ShowMyAdminManager
EnableSpectatorSelfNoneMode spectator
StopSpectatingCtrl-M: Toggle floating player huds for the entire map (helpful to spot where everyone is)
Ctrl-P: Toggle Only Show Nearby Floating Huds
Ctrl-N to display a list of players to jump to
Left click to attach to the player in front of you
Left Click and Right Click to cycle attached player
Spacebar to detach
Shift to Fly Fast
Ctrl to Fly Slow
Mousewheel to adjust fly speed
Shift + f1-f10 to save camera positions, and f1-f10 to teleport to them
stopspectating for leaving
ToggleGunSelfNonePrevents the player character’s equipped item (or hands if nothing is equipped) from being displayed. Repeat the command to disable its effects.
destroytribestructuresTargetNoneWill destroy all structures on the ARK, based on the Tribe owner (or player owner) of the thing that you are currently looking at.
destroytribedinosTargetNoneWill destroy all dinos on the ARK, based on the Tribe owner (or player owner) of the thing that you are currently looking at.
destroytribeplayersTargetNoneWill destroy all players of a tribe on the ARK, based on the Tribe owner (or player owner) of the thing that you are currently looking at.
I didn't find anything regarding this game so I started making my own cheat table.
Made by dhinub
It works for the latest steam update (1.7?)
Features are just Health at the moment, but I'm working on it.
Some Ideas for others:
All the stats are float between A0000000 and AFFFFFFF, easy to get with a decreased/increased scan. Pointer scan normally takes 3 rounds, but the game loads for ages, so it will take some time.
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Ark Survival Evolved Unlock Hairstyles Cheat

single player already has a host of cheats btw:
SurvivalPress 'Tab'
Fly: You are able to fly.
Walk: Deactives flying and allows you to walk again.
Teleport: You are teleported in the way that you are facing.
Ghost: noclip, ability to walk through walls/objects.Cheat
ToggleInfiniteAmmo: Gives you infinite ammo for your weapons
addexperience 1000 1 1: gives you 1000 xp, you can change the value of 1000 to whatever
giveresources: gives you 50 of any resource
setcheatplayer true: Enables a menu

Ps4 Ark Survival Evolved Cheats

setcheatplayer false: Disables the menu
giveengrams: Unlocks all crafting recipes for your character
Ark Survival Evolved Unlock All Hairstyles Cheatsettimeofday <timestring>: Changes the time of day, for example settimeofday 12:00
How to use this cheat table?
Unlock
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1